News
Metal Cancer Is a Promising New NES Shmup That’s Turning Heads in the Retro Gaming World

As someone who grew up marveling at the pixel-perfect charm of the Nintendo Entertainment System, I can’t help but get excited when a new title enters the scene with a fresh twist on a classic formula. That’s why I was immediately drawn to something that has been stirring up conversation in the NES homebrew community. Metal cancer is a promising new nes shmup, and after spending time digging into its design and the buzz surrounding it, I can confidently say it’s more than just another nostalgia play—it’s something truly innovative.
A Welcome Shake-Up for Classic NES Shooters
Over the years, I’ve played my fair share of NES shoot-’em-ups, from the high-speed chaos of Gradius to the punishing challenge of Life Force. These games defined my early gaming memories. But what surprised me most about this new project was just how creative it is while still feeling familiar. Metal cancer is a promising new nes shmup because it blends a quirky mechanic—grabbing and hurling enemies—with old-school, side-scrolling shooting action.
Instead of simply weaving through waves of bullets and returning fire, this game asks you to think differently. You’re rewarded for physically interacting with the enemy sprites, almost turning your foes into weapons themselves. It’s a mechanic that adds layers to gameplay without feeling out of place in an NES title, which is no small feat. The core loop stays accessible, but there’s a satisfying depth that makes each encounter feel dynamic.
Retro Aesthetics Done Right
As soon as I loaded up the demo, I was struck by how authentic it felt. The visuals are a love letter to the late ’80s and early ’90s, with that signature 8-bit color palette and chunky pixel design. Sprites are expressive and fluidly animated, despite the technical limits of the NES. And then there’s the soundtrack—catchy, raw, and perfectly suited for the high-energy action.
Metal cancer is a promising new nes shmup not only because of its mechanics, but because it respects the aesthetic boundaries of the system while still feeling fresh. It manages to evoke the same excitement I felt as a kid, waiting for a new game cartridge to arrive in the mail or at my local video store.
Behind the Code: A Dev With a Vision
This game didn’t come from a large studio, but from an independent developer named @baNesaka, who has been working diligently to push what’s possible on NES hardware. From what I’ve gathered, this project started as an experiment in unusual enemy interactions. Instead of refining an already well-trodden formula, the developer took a risk—and that’s exactly what the retro scene needs.
In a recent community post, @baNesaka described their desire to build something that felt both nostalgic and unexpected. They succeeded. Metal cancer is a promising new nes shmup because it isn’t trying to mimic the past—it’s trying to build something new using the tools of the past.
The NES Homebrew Scene Is Thriving
One of the best parts of diving into this game has been seeing the enthusiasm it’s generating across retro forums, social media, and platforms like itch.io. The NES homebrew community is fiercely passionate, and right now, they’re rallying around Metal Cancer as a standout release.
There’s also something inherently cool about seeing a game built for the NES in 2025 that can actually run on original hardware. That’s right—if you own a flash cartridge or emulator setup, you can experience Metal Cancer just like you would have with any official title three decades ago. It’s not just retro in spirit; it’s retro in execution.
More importantly, this release reminds me of how vibrant and experimental the indie retro scene has become. We’re no longer stuck with nostalgia for nostalgia’s sake—creators are using limited technology to innovate, not just replicate. That’s why metal cancer is a promising new nes shmup and not just another retro throwback.
A Demo That Delivers on All Fronts
I spent a few days testing out the public demo, and I was genuinely impressed with how refined it already feels. There’s a balance between challenge and fun that’s tricky to nail, especially in a shmup. The pacing feels right, enemy waves are well-designed, and the grab-and-throw mechanic actually works to break the monotony without confusing the player.
If you’re like me and love tinkering with retro gear, you’ll be thrilled to know that this demo runs flawlessly on emulators like FCEUX and even hardware setups using EverDrive cartridges. That means no need for any complicated configurations—you can plug in and play, just like the old days.
Why This Could Be Just the Beginning
While it’s still early, there are already rumblings of a full release planned for later this year. If the final version expands on what’s already here—more levels, boss fights, perhaps a story mode—I could easily see this becoming a cult classic in the homebrew scene.
It also raises an exciting question: what other ideas are out there, waiting to be brought to life on retro systems? If this title is any indication, we’re entering a golden age for NES homebrew, one where creativity is no longer shackled by nostalgia, but inspired by it.
My Verdict as a Longtime Fan
I’ve played hundreds of NES games, both official and homebrew, and it takes something special to stand out. Metal cancer is a promising new nes shmup that surprised me with its creative risk-taking and its deep respect for retro gaming’s roots. It doesn’t just imitate—it reinvents.
If you’re passionate about the NES, shoot-’em-ups, or indie development, this is a game you absolutely need to check out. Not just because of what it offers now, but because of what it represents: a bold new chapter for a beloved platform that refuses to be forgotten.
